Find your missing stop

Your current progressNext check
Reached the bar street on Floor 3Street trash can: S1
Opened Floor 1 with the Red CandleTheater floor: S2
Reached Floor 0 with the White CandleElevator plant: S3
Finished the camera and Copper Seed routeLit TV room shelf: S4
Defeated FumusDrawers in his room: S5
Collected the Cold ChiselReturn to the red figure: S6
Have stars left but no Stella PlenaCheck the six lockers

S1–S6 and L1–L6 are labels for this guide. Any Copper Star opens any unopened star locker; a star and locker with the same number are not a required pair. Floor numbers below begin in the apartment building; the school stairwell is identified separately.

Collect the stars as the story opens each area

S1 — Street trash can, Floor 3

After the blue Triangular Stone opens the street route beside the third-floor elevator, check the trash can outside, near the entrance. Do this on the bar visit so you do not need a separate journey for S1. Pick up the star before continuing the sound puzzle for the USB Cable.

S1: inspect the street trash can.
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S1: inspect the street trash can.

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  1. S1: inspect the street trash can.

Location reference from Star Lockers, Steam Community (source below). Numbered overlay by this guide; the pickup may already be absent and the scene state may differ. Not captured by this site. © Andrés Borghi / Saibot Studios / New Blood Interactive.

Location reference from Star Lockers, Steam Community (source below). Numbered overlay by this guide; the pickup may already be absent and the scene state may differ. Not captured by this site. © Andrés Borghi / Saibot Studios / New Blood Interactive.
  1. S1: inspect the street trash can.

S2 — Theater floor, Floor 1

Once the lit Red Candle gives access to Floor 1, enter Door A and pass through the double glass doors into the theater. Search the floor by the chairs on the right. The star is a floor pickup; it is not one of the three boxes unlocked by screening DEVORA.

The projector locker, L4, is on the upstairs route. Open it when you have a spare star and the projector-room lock is accessible. Use the film-canister route if you still need its phone code.

S2: search the floor beside the right-hand theater chairs.
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S2: search the floor beside the right-hand theater chairs.

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  1. S2: search the floor beside the right-hand theater chairs.

Location reference from Star Lockers, Steam Community (source below). Numbered overlay by this guide; the pickup may already be absent and the scene state may differ. Not captured by this site. © Andrés Borghi / Saibot Studios / New Blood Interactive.

Location reference from Star Lockers, Steam Community (source below). Numbered overlay by this guide; the pickup may already be absent and the scene state may differ. Not captured by this site. © Andrés Borghi / Saibot Studios / New Blood Interactive.
  1. S2: search the floor beside the right-hand theater chairs.

S3 — Potted plant beside the elevator, Floor 0

After using the lit White Candle to reach Floor 0, inspect the potted plant near the elevator. Check it before entering the school classrooms. The school-stair locker L6 can be included in your exploration of this stage; the plant and locker are different stops.

S3: inspect the plant next to the elevator.
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S3: inspect the plant next to the elevator.

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  1. S3: inspect the plant next to the elevator.

Location reference from Star Lockers, Steam Community (source below). Numbered overlay by this guide; the pickup may already be absent and the scene state may differ. Not captured by this site. © Andrés Borghi / Saibot Studios / New Blood Interactive.

Location reference from Star Lockers, Steam Community (source below). Numbered overlay by this guide; the pickup may already be absent and the scene state may differ. Not captured by this site. © Andrés Borghi / Saibot Studios / New Blood Interactive.
  1. S3: inspect the plant next to the elevator.

S4 — Right shelf in the lit TV room

Complete the camera/Copper Seed progression and use the Copper Key to enter the dark TV room. Turn on the televisions, survive the encounter and inspect the shelf on the right for the star. Take the Black Candle and your own color clue before leaving. Continue with the elevator puzzle, rather than copying a color sequence from a screenshot.

S4: inspect the right-hand shelf after lighting the televisions.
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S4: inspect the right-hand shelf after lighting the televisions.

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  1. S4: inspect the right-hand shelf after lighting the televisions.

Location reference from Star Lockers, Steam Community (source below). Numbered overlay by this guide; the pickup may already be absent and the scene state may differ. Not captured by this site. © Andrés Borghi / Saibot Studios / New Blood Interactive.

Location reference from Star Lockers, Steam Community (source below). Numbered overlay by this guide; the pickup may already be absent and the scene state may differ. Not captured by this site. © Andrés Borghi / Saibot Studios / New Blood Interactive.
  1. S4: inspect the right-hand shelf after lighting the televisions.

S5 — Drawers after Fumus, Floor 1

The second film's theater reward supplies the Cow Skull for the hooked door. Defeat Fumus inside, then inspect the drawers on the left before leaving. Collect both the star and the red Pentacle Stone: the stone is the main-route reward and does not replace the star pickup.

This is also a useful point to review your save plan before the Silver Bottle task starts consuming save points.

S5: inspect the drawers after the Fumus fight.
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S5: inspect the drawers after the Fumus fight.

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  1. S5: inspect the drawers after the Fumus fight.

Location reference from Star Lockers, Steam Community (source below). Numbered overlay by this guide; the pickup may already be absent and the scene state may differ. Not captured by this site. © Andrés Borghi / Saibot Studios / New Blood Interactive.

Location reference from Star Lockers, Steam Community (source below). Numbered overlay by this guide; the pickup may already be absent and the scene state may differ. Not captured by this site. © Andrés Borghi / Saibot Studios / New Blood Interactive.
  1. S5: inspect the drawers after the Fumus fight.

S6 — Red figure above the dining-room stairs

Screen the purified third film and collect the Cold Chisel from its theater box. Return to the red figure at the top of the dining-room film-set stairs on Floor 1. Revisit it now to collect the green star it drops. Seeing the figure earlier does not mean the star was available then.

Pause here for the final sweep. Before finishing the developed photograph, revisit all six lockers below. Only resume the darkroom and ritual route after that sweep. Do not wait until the inventory-reset section of Desiderium to look for a missed original-world pickup.

S6: return to this red figure after obtaining the Cold Chisel.
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S6: return to this red figure after obtaining the Cold Chisel.

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  1. S6: return to this red figure after obtaining the Cold Chisel.

Location reference from Star Lockers, Steam Community (source below). Numbered overlay by this guide; the pickup may already be absent and the scene state may differ. Not captured by this site. © Andrés Borghi / Saibot Studios / New Blood Interactive.

Location reference from Star Lockers, Steam Community (source below). Numbered overlay by this guide; the pickup may already be absent and the scene state may differ. Not captured by this site. © Andrés Borghi / Saibot Studios / New Blood Interactive.
  1. S6: return to this red figure after obtaining the Cold Chisel.

Open all six star lockers

Open accessible lockers as you pass them; save the final backtrack for any remaining entries after S6. If the director's room is temporarily blocked, return while the original-world rooms are still accessible.

LockerWhere to searchContents
L1Floor 2 production company, director's room, right trophy cabinetAqua Vitae
L2Floor 2 Ivan's apartment, kitchen, upper-right cabinetLavendoleum
L3Floor 1 Door B, bathroom with the save point, right cabinetRevolver ammunition
L4Floor 1 Door A, upstairs projector room, shelf on the rightLavendoleum
L5Floor 3 Ivan's apartment, green-symbol bedroom, left wardrobeShotgun shells
L6Floor 0 glass-door route into the school; take the emergency exit, climb one stair flight and enter the door; green-marked locker along the wallRevolver ammunition

Stand by the marked container and use a Copper Star from the inventory. Count the opened containers, not healing or ammo totals: those supplies can be spent later and are poor progress markers.

L1 — Director’s trophy cabinet, Floor 2

L1: Director’s trophy cabinet, Floor 2
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L1: Director’s trophy cabinet, Floor 2

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  1. Use a Copper Star at the right-hand trophy cabinet.

Location reference: Star Lockers, Steam Community. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site. The source may show an already-open container; check the state in your save.

Location reference: Star Lockers, Steam Community. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site. The source may show an already-open container; check the state in your save.
  1. Use a Copper Star at the right-hand trophy cabinet.

L2 — Iván’s kitchen, Floor 2

L2: Iván’s kitchen, Floor 2
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L2: Iván’s kitchen, Floor 2

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  1. Check the upper-right kitchen cabinet, not the washing machine.

Location reference: Star Lockers, Steam Community. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site. The source may show an already-open container; check the state in your save.

Location reference: Star Lockers, Steam Community. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site. The source may show an already-open container; check the state in your save.
  1. Check the upper-right kitchen cabinet, not the washing machine.

L3 — Door B bathroom, Floor 1

L3: Door B bathroom, Floor 1
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L3: Door B bathroom, Floor 1

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  1. Open the right-hand cabinet beneath the sink, beside the save point.

Location reference: Star Lockers, Steam Community. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site. The source may show an already-open container; check the state in your save.

Location reference: Star Lockers, Steam Community. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site. The source may show an already-open container; check the state in your save.
  1. Open the right-hand cabinet beneath the sink, beside the save point.

L4 — Projector-room shelf, Floor 1

L4: Projector-room shelf, Floor 1
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L4: Projector-room shelf, Floor 1

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  1. Use a star at the marked box on the shelf to the right of the projector.

Location reference: Star Lockers, Steam Community. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site. The source may show an already-open container; check the state in your save.

Location reference: Star Lockers, Steam Community. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site. The source may show an already-open container; check the state in your save.
  1. Use a star at the marked box on the shelf to the right of the projector.

L5 — Green-symbol bedroom, Floor 3

L5: Green-symbol bedroom, Floor 3
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L5: Green-symbol bedroom, Floor 3

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  1. Check the wardrobe on the left side of the bedroom.

Location reference: Star Lockers, Steam Community. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site. The source may show an already-open container; check the state in your save.

Location reference: Star Lockers, Steam Community. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site. The source may show an already-open container; check the state in your save.
  1. Check the wardrobe on the left side of the bedroom.

L6 — School-stair locker above Floor 0

L6: School-stair locker above Floor 0
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L6: School-stair locker above Floor 0

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  1. From the school emergency-exit stairs, climb one flight and enter this hall; use a star at the green-marked locker.

Location reference: Star Lockers, Steam Community. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site. The source may show an already-open container; check the state in your save.

Location reference: Star Lockers, Steam Community. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site. The source may show an already-open container; check the state in your save.
  1. From the school emergency-exit stairs, climb one flight and enter this hall; use a star at the green-marked locker.

Final sweep for Stella Plena

Use this manual checklist before crossing the story cutoff:

  1. All six pickup stops visited, including the red figure after the Cold Chisel.
  2. All six containers L1–L6 opened, including the director's cabinet and school-stair locker.
  3. No Copper Stars left unused. If one remains, locate an unopened locker rather than repeating a pickup.
  4. Check Stella Plena in your platform's achievement list, then keep a save after the completed sweep.

If stars are absent from the inventory but a locker remains closed, check the other pickup stops: stars spent elsewhere will no longer be in your inventory. If all six containers are open but the achievement is absent, preserve your save and verify the platform's requirement; this guide does not promise a fix for achievement synchronization.

The achievements guide covers other missable conditions. The item reference covers progression objects, and the saving guide explains which route states to keep.

Sources and scope

Checked October 23, 2026. The staged order and earlier photo checkpoint are this guide's planning recommendations, not an independently timed shortest route or a claim of an in-game test by this site.