Find your next ending route

Mark only finales you have finished, then describe your current save. Completion markers are shared with the achievement tracker; the route answers below are not saved. This tool cannot read your game or verify hidden unlock flags.

Completed endings
Route recommendation · Ending 1

Select your current stage before deciding whether this route is reachable from this save. No branch has been assumed from an unknown answer.

Open this route’s full instructions

Hidden-route conditions below follow player guides. Having both main completion markers is not proof that your platform has registered its unlock flags; check whether the Bible or qualifying lobby exit actually appears in the new game.

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Choose an ending route

EndingAchievement nameMain condition
1SOLVE ET COAGULASpare every Relicta after the Aurifer; complete the Lacuna finale
2MAGNUM OPUSKill at least one Relicta with the Aurifer; complete the Hermes finale
3VIVUS EX MORTIBUSNew-game Bible route, three Iron Crosses and the secret encounter
4RENUNTIATIOLeave through the lobby entrance on a qualifying new game

These conditions follow the linked release-game guides. Hidden-route prerequisites are player-guide reports, not a statement that this site has tested every platform's completion flags.

Still earlier in the story? The saving guide connects water-point choices and the collectible cutoff to this final branch.

The save to keep

Finish the knife transformations in the moonlight guide. Save after the Aurifer appears in your inventory, before the first Relicta encounter. Keep that slot rather than overwriting it after making the branch choice.

Finish Ending 1 first, then reload this slot for Ending 2. Each route needs its own completed finale. Merely seeing the alternate boss or reloading before the ending finishes is not a substitute for completing it.

Marked hotel door beside a lit save point before the return path to the Relicta
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Marked hotel door beside a lit save point before the return path to the Relicta

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Use this hotel checkpoint to prepare the branch save. Complete the knife transformation, then save before confronting the Relicta. Official Steam guide, section 26; source linked below. © Andrés Borghi / Saibot Studios / New Blood Interactive.

Use this hotel checkpoint to prepare the branch save. Complete the knife transformation, then save before confronting the Relicta. Official Steam guide, section 26; source linked below. © Andrés Borghi / Saibot Studios / New Blood Interactive.
StageSave planWhat that save can recover
Before the final moonlight doorKeep a backup if slots allowRetry the transformation and prepare a clean branch
Aurifer obtained, no Relicta killedKeep this slot untouchedBoth main ending branches
A Relicta has been killedSave to a different slotThe kill branch; use the clean slot to return to the no-kill route
New game with hidden routes availableMake a separate early saveThe Bible route before its missable rituals

The choice happens after the Aurifer transformation. The earlier elevator-shaft escape is not the place to decide which ghosts to kill. If you already overwrote your only clean slot after a kill, this guide cannot restore it; you need an earlier save or another playthrough for the no-kill branch.

Ending 1 and Ending 2

Reveal the main ending conditions and final encounters

For SOLVE ET COAGULA, leave every Relicta alive after obtaining the Aurifer. Continue through the hotel and the street toward Séptimo Arte. The finale leads to Lacuna. Complete the fight and ending sequence.

For MAGNUM OPUS, reload the preserved save and kill one Relicta with the Aurifer. You do not need to clear all the ghosts. Continue to Séptimo Arte and complete the Hermes encounter.

The relevant trigger is a kill, not simply carrying the weapon. If you are uncertain whether you killed a ghost on the no-kill route, reload the clean branch save.

Shared route after the choice: hotel doors → production-studio lobby → apartment stairwell → third-floor hallway → left exit to the street → Séptimo Arte. Carrying the Aurifer alone does not choose Ending 2. Complete the appropriate finale and check the matching achievement before moving on to another route.

Ending 3 and the three Iron Crosses

Reveal the Bible route and secret boss

After completing both main endings, start a new game and collect the Bible from the glass table in the ground-floor lobby. Complete the hidden encounter at each location before its normal puzzle closes that opportunity.

The Bible on the glass lobby table beside the front entrance
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The Bible on the glass lobby table beside the front entrance

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  1. Check the lobby table on the qualifying new game; this is the Bible pickup, not the elevator.

Location reference: Arka Sarkar / Destructoid. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site.

Location reference: Arka Sarkar / Destructoid. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site.
  1. Check the lobby table on the qualifying new game; this is the Bible pickup, not the elevator.
LocationHidden actionRequired result
Second-floor living roomUse the Bible; start on Mars / ♂ and circle the symbols counterclockwise six timesWin the encounter and collect Iron Cross 1
First-floor projector-room lockUse the Bible before opening the lock normally; enter 6666Win the encounter and collect Iron Cross 2
Floor 0 cinematography roomUse the Bible, connect the yellow RCA cable and cycle camera channelsWin the encounter and collect Iron Cross 3
The Bible drawing for the Mars-symbol ritual with six circuits
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The Bible drawing for the Mars-symbol ritual with six circuits

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  1. First ritual: start on Mars and follow the counterclockwise loop six times before solving the TV.

Location reference: Arka Sarkar / Destructoid. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site.

Location reference: Arka Sarkar / Destructoid. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site.
  1. First ritual: start on Mars and follow the counterclockwise loop six times before solving the TV.
The projector-room lock for the Bible’s 6666 ritual
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The projector-room lock for the Bible’s 6666 ritual

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  1. Second ritual: use Bible first, then set all four digits to 6. This is the hidden ritual code, not the randomized phone clue.

Location reference: iampanax gameplay capture, via 9Puz. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site.

Location reference: iampanax gameplay capture, via 9Puz. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site.
  1. Second ritual: use Bible first, then set all four digits to 6. This is the hidden ritual code, not the randomized phone clue.
The cinematography classroom and tripod camera before the hidden encounter
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The cinematography classroom and tripod camera before the hidden encounter

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Location reference: Official Puzzle & Boss Guide, Steam Community. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site. Room orientation only; this is not a capture of the Bible battle.

Location reference: Official Puzzle & Boss Guide, Steam Community. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site. Room orientation only; this is not a capture of the Bible battle.

The TV puzzle and Copper Key door are particularly important stopping points: do the related ritual before normal progression. With all three crosses, return to the third-floor blue-door area left of the elevator. Place them on the marked poster on the brick wall to open the secret passage. Defeat Amy to finish VIVUS EX MORTIBUS.

The secret entrance on the Floor 3 street after the three-cross step
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The secret entrance on the Floor 3 street after the three-cross step

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  1. After placing all three Iron Crosses, enter the opened doorway on the street route.

Location reference: iampanax gameplay capture, via 9Puz. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site. The reference shows the opened entrance, not three uncollected crosses.

Location reference: iampanax gameplay capture, via 9Puz. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site. The reference shows the opened entrance, not three uncollected crosses.
  1. After placing all three Iron Crosses, enter the opened doorway on the street route.

Before leaving each ritual: pick up its Iron Cross and verify the inventory. Winning the encounter without collecting its reward is not enough to open the three-cross passage. Keep this playthrough separate from your main-ending branch save.

Ending 4 at the lobby entrance

Reveal the short exit route

After both main endings are complete, start another new game. Stay in the ground-floor lobby and use the Apartment Key on the building's glass front entrance to the left. Leave instead of taking the elevator upstairs. This is the reported RENUNTIATIO route; it does not require collecting the three crosses.

Julia beside the glass front entrance used for Ending 4
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Julia beside the glass front entrance used for Ending 4

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  1. On the reported fresh-game route, use Apartment Key at the glass front entrance and leave.

Location reference: Amaya / NoobFeed. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site.

Location reference: Amaya / NoobFeed. Game © Andrés Borghi / Saibot Studios / New Blood Interactive. Not captured by this site.
  1. On the reported fresh-game route, use Apartment Key at the glass front entrance and leave.

Some older written guides describe this entrance differently. Follow the lobby-exit route documented in NoobFeed's dedicated Ending 4 guide, rather than assuming that every blue door is the exit.

A practical unlock order

  1. Preserve the post-Aurifer save and complete Ending 1.
  2. Reload it, make the opposite Relicta choice and complete Ending 2.
  3. Start a new game for the short Ending 4 route.
  4. Start another game for the Bible and Iron Cross route to Ending 3.

The hidden routes should be planned from the start; they cannot be recovered by changing the last choice on the Aurifer save. Return to the walkthrough for the normal progression path.

If an ending route does not unlock

ProblemCheck before replaying
Hermes appears when you wanted LacunaWhether any Relicta was killed after obtaining the Aurifer; reload the clean branch slot if available
You have the Aurifer but no ending achievementFinish the final encounter and ending sequence; possession of the knife is only a checkpoint
The Bible is absent in a new gameConfirm that both main finales were completed; hidden-route unlock flags remain based on the linked player reports
One Iron Cross is missingCheck each ritual and reward pickup against the table before progressing past its normal puzzle
The lobby exit does nothingCheck the reported prior-ending requirement, a fresh game, the ground-floor front entrance and the Apartment Key

The hidden-route instructions describe the route documented by the cited guides. An absent unlock is not proof of a bug, and unverified platform-specific flags should not be treated as guaranteed. The selector uses your answers and personal completion markers; it does not read your game saves.

Use the achievement checklist for Heart of Lead and the death challenges, and the combat guide for the final encounters. Ending choices and challenge requirements are separate.

Evidence and platform limits

RouteEvidence checked October 23, 2026What this establishes
Main endings 1–2Official Steam Puzzle & Boss Guide, sections 25–26The Aurifer and Relicta branch; it does not document the hidden unlock flags
Bible / Ending 3NoobFeed's dedicated guide, published October 19A reported both-main-endings prerequisite and fresh-game route, not a verified per-platform unlock test
Lobby exit / Ending 4NoobFeed's dedicated guide, published October 19A reported both-main-endings prerequisite, new game and Apartment Key at the front entrance

The hidden-route sources do not identify an exact tested build for each platform. Check the Bible or entrance interaction in your own new game before committing to another full run. A Steam achievement name confirms a finale's identity, not its hidden prerequisites. No additional console-specific flag or Golden Cross requirement is established here.

Sources

Checked October 23, 2026. Good and bad are common route labels, not a claim that the story has only one valid interpretation.